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I imagine I would have handled it much worse than him. And for some reason I signed up for an interactive scary experience this sunday… I must be a masochist
What level is your character now?
Officially, yes. We have rules for starting at level 1 and gaining bonus stats from existing stamps, but its pretty steep. Unoffiially though, you’re new and within the first level or two, I’d probably be fine with just a straight change if you’re not happy with what you have, especially if you’re new to DND because you had no idea what you were getting into!
I’ve always had no issue with players just having PHB access to any non magical gear they need, I figure its easy to attain “off screen” in Sigil at the Federation HQ, or elsewhere. The only exception I really have is if the adventure I’m running is spanning multiple sessions, and you have no reasonable way to buy such things. But generally, I do think it’s better to just buy what supplies you need outside of the sessions and keep track on your character sheet.July 6, 2019 at 12:34 pm in reply to: DM seeking players. "We want YOU! *Poster of Fel pointing at you*" #1133
Revan Stone was little, even by Gnome Standards. Standing at 3′ 1″ tall (he swears on the 1″), he was never picked first for anything in his life. He turned to books, reading anything he could get his hands on. Sneaking into the library when he could, or others homes when he couldn’t, devouring all the knowledge he could. He caught the eye of one of the elders, an older woman who saw a lot of himself in her. One night, she caught him plundering the library. Instead of punishment, he started working as an assistant to the elder tomesmith, and began his journey to replace her as the ultimate source of knowledge in the tribe. Life was good, and he spent decades working there.
Organize books. Recopy worn texts. Memorize another history book. Dust the shelves.
Revan wasn’t sure if it was a gradual build up, or if it came on suddenly, but he remembers the moment he realized this life was not for him. It was just another day, rebinding an ancient tome, when he found it: sewn into the cover, was a map and an amulet bearing a strange symbol. Glancing down at it, the possibilities began to well up in his mind. This was not some story from the history books, or a solved mystery from their past, this was still unsolved. Something was out there, waiting.
He thought back to his days of sneaking around the village, of his favorite adventurers as a kid of Lone Heroes braving the worlds, tombs full of traps and treasure to be had. And he looked at his map, and the amulet. He knew, that before he settled down into this life, he needed some adventure of his own.
He slipped the amulet over his neck, left a note explaining for the tomesmith, and hit the road. He was no longer on the sidelines watching the other kids play; he was going to make a name for himself, and solve this mystery.
Revan Stone is a Neutral Good Forest Gnome Rogue, with an archaeologist background.
As he levels up, he would go Inquisitive Rogue.
I imagine him fighting with a whip as his main weapon, Indiana Jones Style. Even if he doesn’t have proficiency in it, he still uses it. He uses his brain and his agility to his advantage. I plan to get proficiency in it, either by taking a feat at level 4, possibly switching my race to Variant Human to get it at 1, spend some downtime training it in via downtime training rules, or possibly trading out class feature for it per your Discretion (Thieves Cant doesn’t make much sense as he’s not a rogue in a traditional sense, but he might have had to turn to that life to sustain himself since he left his village).
Still early stages of thoughts.
Tried to correct it. Should work now.
Its weird, sometimes it doesn’t seem to post right. I can see them, but as hidden. Not sure what happened…June 28, 2019 at 9:38 pm in reply to: DM seeking players. "We want YOU! *Poster of Fel pointing at you*" #1073
I may be able to do that actually. I’ll try to think up a character conceptJune 28, 2019 at 11:42 am in reply to: DM seeking players. "We want YOU! *Poster of Fel pointing at you*" #1070
What date/time were you considering running these sessions? Can’t commit until I know the timeframe : )June 18, 2019 at 10:25 pm in reply to: DMAgeddon Public Game: Non-Federation – Testing Ship Combat Rules! #1041
Posted this event on Meetup, confirmed the space with the Guild House
Let’s say I wanted to play through Baldurs Gate I and II to prepare for III, and enjoy the experience everyone says is so awesome. I know theres a lot of DLC. What order do I play the games in?
As I’m reading through this, it seems like theres an expansion pack called Siege of Dragonspear, that takes place between Baldurs gate I and II, and it was only just released in 2016? So thats not needed for the full story? Has anybody played it?
Im guessing I can go I, Expansion, II, III? But the new Expansion obviously isn’t integral to the story. It seems the old expansions are already rolled into the Enhanced editions, and ready to go. So I guess I’ll just jump into Baldurs Gate I, Enhanced Edition.
Though I still need to play planescape torment since its the setting for our Federation!June 13, 2019 at 10:46 pm in reply to: So I wrote a 2.5 page back story for a character I just created. #1015
Haha, I’ve done similar things before. But now you’re going to be so much more saddened when that character gets crit and dies before you even get its first turn!
That’s the way it goes
Cool! So Tyler ran a one shot if I remember, so there won’t be a direct continuation of the story next time. But, since you only have 1, and they function as a pair, go ahead and hold onto it for now. Perhaps another DM will pick up that story thread in another session with you!
As far as how it goes, sometimes we have entirely self contained adventures that begin and end in the same night. Sometimes people run games that span a few weeks, and hope for the same players to come back again. Me, I’ve been running the same world since the beginning of the season, and just peppering in different stories in different places, but in reality its all one big shared game amongst all the players! So, theres no real hard and fast rule for how it works, that just depends on the DMs themselves : )
Hopefully I can run a table for you, and we can explore the mysterious half of the sending stone pairs together!
I know, I should have my nerd cred revoked!
Sending stones are minor uncommon items, so they’re technically part of the guild armory. Do you remember who the dm was? Is the adventure done or still ongoing?
Depends on what you found! So, the rules of the federation are any magical items (that aren’t basic, “common” magic items) get turned into the guild vault automatically. These are reported to me by the DM who gave them out, and I add them to the guild vault spreadsheet. Then, at the start of a new adventure, the table gets to check out magic items to take on their journey.
Simulation items are just that, in the simulation, so they don’t carry over.
Otherwise, all magic items carry over to the federation, and then you are free to check them out. I know there has been a slight issue with characters being given magic items personally to keep, but right now those aren’t considered to be “Federation legal” and have been restricted to just that dms sessions/table as to not affect the rest of the games.
Which item in particular are you talking about? Has it been identified yet? Is it part of the story you are currently on? We may have to check with the DM in question : )