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June 12, 2019 at 8:41 pm #994
<p style=”text-align: left;”>Hi All,</p>
<p style=”text-align: left;”>I have a question about items. I’m not exactly clear if and/or what items found during the Tuesday casual sessions should be turned in or kept by my character. I feel like items are being presented to us to help build the Federation of Adventurers’ ongoing story but a part of me also feels like it only applies to players in private campaigns. The first two sessions, items found by my party disappeared when we left the ‘simulations’. In last night’s session, I was able to keep some things for the first time and now my character Bingo is feeling conflicted about holding on to a particular stone obtained from a powerful, seemingly cursed NPC. He is also thrilled to have the most money he’s ever had in his life! A whopping 10 pp which he’ll probably blow on food and potions.</p>
So, is the expectation that all items found be reported/turned in even in the casual games? Just private sessions? Is this an Adventurers League ‘thing’? Thanks for any feedback!
~OliverJune 12, 2019 at 10:04 pm #996
Depends on what you found! So, the rules of the federation are any magical items (that aren’t basic, “common” magic items) get turned into the guild vault automatically. These are reported to me by the DM who gave them out, and I add them to the guild vault spreadsheet. Then, at the start of a new adventure, the table gets to check out magic items to take on their journey.
Simulation items are just that, in the simulation, so they don’t carry over.
Otherwise, all magic items carry over to the federation, and then you are free to check them out. I know there has been a slight issue with characters being given magic items personally to keep, but right now those aren’t considered to be “Federation legal” and have been restricted to just that dms sessions/table as to not affect the rest of the games.
Which item in particular are you talking about? Has it been identified yet? Is it part of the story you are currently on? We may have to check with the DM in question : )June 13, 2019 at 8:59 pm #1006
It’s a sending stone? Like a magical walkie talkie, I think?June 13, 2019 at 9:24 pm #1008
Sending stones are minor uncommon items, so they’re technically part of the guild armory. Do you remember who the dm was? Is the adventure done or still ongoing?June 13, 2019 at 9:47 pm #1010
DM was Tyler. Only have one so it may be an ongoing story, which is awesome but not sure how role-playing/ stories continue in the casual games. Only my third session of DnD ever.June 13, 2019 at 10:45 pm #1014
Cool! So Tyler ran a one shot if I remember, so there won’t be a direct continuation of the story next time. But, since you only have 1, and they function as a pair, go ahead and hold onto it for now. Perhaps another DM will pick up that story thread in another session with you!
As far as how it goes, sometimes we have entirely self contained adventures that begin and end in the same night. Sometimes people run games that span a few weeks, and hope for the same players to come back again. Me, I’ve been running the same world since the beginning of the season, and just peppering in different stories in different places, but in reality its all one big shared game amongst all the players! So, theres no real hard and fast rule for how it works, that just depends on the DMs themselves : )
Hopefully I can run a table for you, and we can explore the mysterious half of the sending stone pairs together!June 14, 2019 at 9:39 pm #1016
Sounds fun! Thanks for clarifying. Have a great weekend!June 17, 2019 at 9:45 pm #1029TylerModerator
Since the sending stone you have is only linked to one other random npc, its not very impacting, and as Steve said, could be a nice way to segway into another adventure.
Not a big deal if you hold onto it or get rid of it, your call.
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