- These rules were created to accommodate a grittier, horror filled campaign.
- DM Calls for ALL rolls – Do not roll unless the DM calls for it first.
- Levels – Starts at level one and will go as high as thirteen.
House Rules for Character Creation
- Hosted Characters – All characters must be hosted on D&D Beyond.
- Allowed Sources – PHB + 1 book at 1st level
- Must choose at the start of Campaign add to your notes for DM awareness.
- Applies to races/classes/subclasses/backgrounds.
- Does NOT apply to Feats.
- UA content is NOT allowed.
- Starting HP – Max HP at 1st level per PHB, after 1st, must roll, if player gets lower than the class’s average, the player can opt to take the average.
- Starting Stats – Point buy or Standard array only, PHB 13
- Starting Level – Level 1 at campaign beginning.
- Starting Traits – Must use personality traits and flaws. You can make up your own with DM approval.
- Backstory – Please provide a backstory so the DM may incorporate it in the game. Knife theory is a great tool to use but not necessary. https://www.gmbinder.com/share/-L-9CvlTWhoADagJfSZO
Other House Rules, combat etc.
- Flanking Optional Rule in play– Modification: Rather than giving advantage, it gives +2 attack bonus if directly across. +1 if not.
- Healing Potion – Can use a bonus action to use healing potions, must roll. Use an action to use healing potions, max healing.
- Spells – Remove Curse will not work in this campaign setting.
- Dying and Death – Death is different in Barovia and other things may happen if you die, this is a warning. All other PHB resurrection rules apply.
- Player rolls death saving throws blind, stays secret.
- Character’s who drop to 0 hp gain a level of exhaustion.
- Skill Checks – When helping someone, you must have proficiency in that skill.
- Critical Fumbles – No critical fumbles, unless you hear the DM says “Just don’t roll a one” prior to the roll.
- Critical Hits (applies to attack rolls only)
- Natural 20 always hits, target must make a Constitution saving throw DC 12.
- Failed save – Do max damage then roll all damage dice again. Add modifiers and then add both totals.
- Success save – Do critical hit damage per PHB 196
- Natural 20 always hits, target must make a Constitution saving throw DC 12.
- Passive Perception/Investigation/Insight are being used; it is NOT a floor for active rolling.
- Inspiration – When gaining inspiration, you roll a D6 and can bank points up to 10, can use points in two ways.
- After the roll spend points to influence your own dice rolls on a 1:1 basis. Can’t enforce a natural 20.
- After the roll Spend points to influence the DM’s rolls on a 2:1 basis. Doesn’t work on natural 20s.
- Characters must be present to spend points.
- Rests – Players must doff their armor to gain benefits of a long rest. Those on watch are considered wearing their armor.
- Other Reminders
- Spell casting rules being enforced (reagents and costs)